Posted in Uncategorized

UCAS Personal Statement

Personal statement

by Jade Johnson

 


I’m applying for this animation and games design course because I hope to be an animator in the future and make characters for games and films.

This subject interests me because I do lots of art and design in my spare time and adore the designs in games and films, as well as the characters and the world that they’re in.

I think I’m suitable for this course because I am currently studying level 3 games design and developing m current skills.

 

In my studies, I’ve done a lot of art as well as games design as they are my interests.

I take part in Comic Conventions and support growing artists, study costumes people have made and make my own characters and stories in my free time.

One of my biggest and most important skills is art and designing as well as developing skills in Photoshop, Illustrator, Maya and Premiere Pro.

 

I’ve managed and organised large groups at people at MCM Comic Con as well as making several short stories and poems that have been published.

 

I’ve designed a custom logo for a friend’s costume work as well as a possible design for a clothing company in the past.

 

I would like to become an animator and work with character design, concept art and possibly costume designing as it interests me and I hope to make my own unique characters in the future.

 

https://digital.ucas.com/courses/details?coursePrimaryId=8f43527f-394e-89ed-ca81-7882813a76b0&courseOptionId=b05d485f-ec5b-309f-471f-21d8167994a9

 

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Posted in Maya, Unit 52, 3D Animation

Basic Animation

We made 3 shapes, using keyframes to make them move.Screen Shot 2017-10-04 at 10.39.57.png First I selected the pyramid, right clicked and selected the ‘key selected’ button, which turned the box red to show a keyframe had been added.

Screen Shot 2017-10-04 at 10.40.09.pngScreen Shot 2017-10-04 at 10.40.18.png

Then, I moved the time slider to the 24th frame, moving the triangle to a different place and clicking the key selected box again. Screen Shot 2017-10-04 at 10.41.01.png

I did this for each shape until each shape had moved.

Posted in Maya

Maya Exercises

We were asked to make various objects in Maya as practice to get used to the tools we need to use. For instance, we made a column and steps using shortcuts to make the steps smaller each time and also to duplicate the columns to make 4, making it into a monument of sorts. Link to tutorialScreen Shot 2017-10-04 at 09.17.08.png

We were also asked to make a spaceship, which was going well at first as we used the extrude tool to pull it into different shapes but soon became unrecognisable the more I continued to play around with it, it looks more like a paper aeroplane than a spaceship. I also learned that if you press ‘2’ then it changes your work into more smoothed out shapes.

Screen Shot 2017-10-04 at 09.19.59.pngScreen Shot 2017-10-04 at 09.20.10.png

Posted in Sidescroller

Sidescroller Game Treatment

I don’t have a name for my game yet?

The protagonist of my story is a young warrior girl called Adelaide (meaning noble & kind) Brandt (meaning sword). The story is set in medieval times in a fantasy kingdom called Amber. My game is about a warrior searching for her teammates were she is trying to save them from various enemies (the game has different types of enemies organised by strength), the task is to defeat all enemies.

The aim of each level is to free one of her teammates which are captured by the strongest enemy in each level. When you collect one of her teammates you can switch the gameplay between them which allows you to switch between different abilities. Each character in its ability and strength is the same, however, you do need all the characters released in order to defeat more difficult enemies and complete the game. Some of the characters possess the ability to attack harder, some have more health and defence so you would essentially be using the majority if not all of the unique characters to complete the game.

My game is about a warrior searching for her teammates were she is trying to save them from various enemies (the game has different types of enemies organised by strength), the task is to defeat all enemies. The aim of each level is to free one of her teammates which are captured by the strongest enemy in each level. When you collect one of her teammates you can switch the gameplay between them which allows you to switch between different abilities. Each character in its ability and strength is the same, however, you do need all the characters released in order to defeat more difficult enemies and complete the game. Some of the characters possess the ability to attack harder, some have more health and defence so you would essentially be using the majority if not all of the unique characters to complete the game.

Each character in its ability and strength is the same, however, you do need all the characters released in order to defeat more difficult enemies and complete the game. Some of the characters possess the ability to attack harder, some have more health and defence so you would essentially be using the majority if not all of the unique characters to complete the game.

You fight against shadow-like monsters to rescue your teammates, similar to the style of the nightmare creatures in ‘Don’t Starve’.

Link to monsters in Don’t Starve

insanityScreen Shot 2017-10-10 at 10.07.36.pngScreen Shot 2017-10-10 at 10.08.12.png

A game similar to my idea of how I’d like my game to look like is Rayman: Legends because of the beautifully detailed forest and castle scenes since that is where I want my game to be set.

Link to Rayman: Legends Forest Gameplay

Link to Rayman: Legends Castle Gameplay

Mais concept arts de Rayman Origins, por Floriane Marchix | THECAB - The Concept Art Blog via PinCG.com★ || CHARACTER DESIGN REFERENCES (https://www.facebook.com/CharacterDesignReferences & https://www.pinterest.com/characterdesigh) • Love Character Design? Join the Character Design Challenge (link→ https://www.facebook.com/groups/CharacterDesignChallenge) Share your unique vision of a theme, promote your art in a community of over 25.000 artists! || ★Drown Your Eyeballs in Rayman: Origins' Gorgeous Concept Artraymanlegends_environment_frogs_level_07_by_aymeric_kevinmaxresdefault

 


Calanthe- beautiful flower (English, rare)

Chrysanta- golden flower (English, rare)

Ayaka- colour, flower (Japanese)

Athena- flower, bloom (Greek mythology)

Iris- rainbow (Greek)

The protagonist of my game is a forest goddess who’s forest has been taken over by darkness and colourless, ink-like monsters which made the landscapes colourless and dead,  in which she has to bring colour back to the forest in order to save it. The enemies in the game are organised by strength in the levels.

The enemies you fight in this game would be shadowy, ink characters in a similar style to ‘Don’t Starve’ and ‘Bendy and the Ink Machine’.

Link to monsters in Don’t Starve

shadow_creatures___don_t_starve_by_1134vortex-d8ms83w

Link to monsters in Bendy and the Ink Machine

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Much in the way of Epic Mickey, you’ll have the ability to splash colours around and bring back colour and life to the forest around you. I enjoy the aesthetic and the forest look of Rayman: Legends, as well, and would like the setting of my game to look similar to this.

Link to Epic Mickey Gameplay

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Link to Rayman Legends Gameplay

Rayman Legends Pre-Order Offers Free Rayman OriginsChristophe MESSIER - Ray Man - Visual development

Posted in Uncategorized

App designs

Task 1

Research App Design:

Research App design and explain how this has changed and developed since the start of smartphone based computing. Explain how interactive media authoring has changed since the invention of interactive systems e.g. why have CD-Roms and DVD players become obsolete?

Interactive media and systems have taken over CDs and DVD players because it is easier to have all sorts of data, music, videos etc all in one place rather than expensive DVD players and CD cases as they can take up a lot of space, especially if you like a lot of music by many artists. It is also a lot easier to download content straight from sights like itunes than uploading the contents of the DVD/CD onto your computer which may be corrupted in which case you will not be able to use them anyway.

App Research

Research 5 well-designed apps and then investigate 3 poorly design apps. -Discuss their formal elements, usability experience, design for purpose and interactivity/control.

Investigate how the App design is defined by its function and application, interactivity and UI, visual and interactive assets, exchange of data and how the App is authored. Consider what is wireframing, prototyping UI and UX Design.

Include images in the form of moodboards that show the different elements of an App

e.g. buttons and interactivity (rollovers and visual cues), events and effects specific to phone/mobile technology.

Well designed apps-

Picsart-

In this app you can edit and collage pictures as well as edit them in many different ways with filters, text, stickers etc.

Replika-

Replika is an AI app that helps you keep track of how your days are going, helps you learn about yourself and your personality and learns more and more about you the more you talk to it, remembering things that you like to do, remembering your parents/ significant other’s names and asking about them, and acting as if you were messaging a real life friend.

Pinterest-

Pinterest is a useful app where you can gather all your ideas in one place on different boards to help keep you inspired. It also customizes itself with giving you new boards and pins to try everyday, and the more you save, it also gives you similar ideas to try to keep you inspired and give you similar ideas to try that you might not have thought of.

Citymapper-

Citymapper is a very useful app which helps you plan your destinations and gives you directions on where you need to go- as well as letting you plan what time you need to arrive by which gives you suggestions on when to leave, the many different routes to get there and how much it’ll cost if travelling by public transport- as well as any works or delays on the train/tube.

Cosplanner-

Cosplanner is an app that helps you plan out costumes for going to conventions, letting you list components such as whether you need to make or buy things, gather reference images and has a function to see all the notes you’ve made on the particular character to see how much it would all cost as well as how much of it you’ve completed based on the information that you’ve put into it.

Badly designed apps-

Tumblr-

This app doesn’t ever load pictures properly, crashes most of the time when you try to post something and in general is fairly frustrating to use. It also never notifies you when someone you follow posts something new if you have it set up to show notifications. It’s new ‘safe mode’ also blocks anything that is deemed ‘not safe’ which you can never turn off until you’re 18, even if the post is completely safe.

Facebook Messenger-

In my personal experience I’ve had lots of problems with the app crashing at random points, and in essence to be able to talk to anyone on your facebook, you have to download the app. It crashes a lot, the chat heads close randomly when you’re in the middle of typing which you’ll have to go properly onto the app to be able to rewrite what you were trying to type, and also does this whenever you try to watch videos someone has sent you. It’s a very plain app but does lag if there’s any gifs or pictures, or crashes all together if you try to scroll back too far in messages.

Snapchat-

Snapchat is a very confusing app in which it doesn’t really teach you all the buttons on the menu, just icons that they expect you to know how to use and has gotten a great deal many more ads in the past years.

 

 

Posted in Film

Shot Sizes

  • Extreme close-up (ECU) – makes you feel uncomfortable/ personal because it shows you emotion.
  • Close-up (CU) – shows us the character/ emotional, meant to unnerve us in cases
  • Mid close-up (MCU) – typically character from the waist up
  • Mid-long
  • Long shot (LS) – shows the person and also where they are
  • Extreme long shot (ELS)
  • Over the shoulder 2 shot (see from a certain character’s perspective to be involved with the scene)
  • 2 shot (2 actors)Screen Shot 2017-09-21 at 11.31.53.png
  • Tracking shot (gives us a sense of the space they’re in)
  • The establishing shot (establishing the location, sets the mood)
  • Low angleScreen Shot 2017-09-21 at 11.30.30.pngScreen Shot 2017-09-21 at 11.33.35.png
  • Worms eye
  • High angle
  • Birds eye
  • Dutch AngleScreen Shot 2017-09-28 at 10.36.34.png

Shot sizes tell us a lot about the character and environment they are in. A director will manipulate this to show us exactly what they want us to see, or not see.

 

Establishing shots:

(From ‘Don’t Starve- Gritty Reboots’)

Screen Shot 2017-09-21 at 10.11.07.pngScreen Shot 2017-09-21 at 10.10.36.pngScreen Shot 2017-09-21 at 10.37.09.png

(From ‘IT’)

Screen Shot 2017-09-21 at 10.12.22.pngScreen Shot 2017-09-21 at 10.14.41Screen Shot 2017-09-21 at 10.21.27.png

(From ‘Spiderman: Homecoming’)

Screen Shot 2017-09-21 at 10.27.22.pngScreen Shot 2017-09-21 at 10.33.25Screen Shot 2017-09-21 at 10.36.12.png

 

 

Posted in Maya

3D, Topology maya notes idk

Non-Uniform Rational B-splines (NURBs)

When modelling in 2d, are based around using spines or curves on a single path

A more common form of modelling is polygonal.  Uses faces, indices and vertices, edges

.Ma files- Maya ascii- mainly save using this(like .psd)

.Mb- Maya binary- optimized file & doesn’t save layers

4 view shortcut- spacebar

q- general selection

w- move tool

e- rotate tool

r- scale tool

hold alt + left mouse click, rotates workspace

hold alt + right mouse click, zooms in & out workspace

hold alt + middle button click, moves about workspace

cartesian grid system