Posted in Unit 3, Unit 53- 2D & Stop Motion Animation

Planning for animation

13th March- 19th March;

  • Research what hope is (historical & philosophical sources)
  • Write about what hope means to me (COMPLETED)
  • Write about examples of hope in art, design, film, literature etc. and how hope is shown. (COMPLETED)
  • Make animation moodboards showing different types of animation (2d, 3d, stop-motion etc.) (COMPLETED)

20th March-26th March;

  • Make an animation history timeline (COMPLETED)
  • Analyse & summarise an existing example of professionally produced animation, explaining what techniques were used to create it.
  • Brainstorm ideas (COMPLETED)

27th March-2nd April;

  • Develop ideas, have a final idea of what to do (COMPLETED)
  • Produce ideas and development of characters, scenes, props, text, soundtrack etc.
  • Review ideas with peers and take peers advice.

3rd April-9th April;

  • Produce character sheets
  • Storyboard (COMPLETED)
  • Animatic

10th April-16th April;

  • Animatic
  • Animation (COMPLETED)

17th April-23rd April;

  • Animation (COMPLETED)

24th April-27th April;

  • Animation, clean up animation (COMPLETED)
  • Sync up music to animation. (COMPLETED)

28th April (Deadline);

Submit work to contest (COMPLETED)

Posted in Unit 3, Unit 53- 2D & Stop Motion Animation

Animation Task 1- What is Hope

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Hope to some people may be the belief that everything will get better eventually no matter the situation they might be in. They believe that if they have hope, they have the motivation to continue on because of this positive and optimistic approach.

On the other hand, hope to other people may be a waste of time and that it’s foolish to believe in something that doesn’t exist- and to live in the present so that they’re grounded and not off believing in things that might never happen, such as hope.

Examples of Hope-

  • RWBY (2013-present)Screen Shot 2017-03-14 at 11.32.08.pngThroughout the series it is clear that hope is present in RWBY from the way Ruby (one of the main characters) never gives up in what she believes in no matter how hard things get and even when she is faced with certain death, and also helps other characters to keep believing in themselves when all seems lost.
  • Undertale (2015)381398_1Throughout the game, hope is clearly shown in the form of ‘determination’. Every time you die in the game, it tells you ‘not to give up yet’ and to ‘stay determined’. Whenever you save, the place you save in always ‘fills you with determination’ and the hope to continue on and finish the game. Unlike most games, it encourages you to not kill NPCs (Non Playable Characters)/enemies, and rewards you with a good ending if you finish the entire game without killing anyone. The game gives you hope and ‘determination’ to continue on despite the increasingly difficult battles to get the best ending of the game.
  • Annie (1982 & 2014)Screen Shot 2017-03-14 at 11.36.41.pngDuring both adaptations of the films, the message of hope is very clear. Annie is very hopeful in believing that she will find her parents no matter how long that she had been without them. Her hope inspires the children and adults around her, as well as the audience to hope that she finds her parents even though in the end, she never does.

To me, hope is something that depends about the situation about whether it is needed. It is very difficult for me to be so optimistic all the time and to ‘just have hope’ when something is going wrong in my life, but I do believe in having hope for some things such as grades, whether I can get to do certain things, hoping that the weather will be good etc- very simple things rather than abstract things.

Posted in Unit 7, Unit 63- HUD Design

Intellectual Property and Copyright

Intellectual Property (IP) refers to creative works such as inventions; literary and artistic works; designs, symbols, names and images that are protected by the law.

They typically are copyrights, trademarks, design rights and patents. These enable people to earn recognition or financial benefits from what they invent/ create.

Copyrights are exclusive and assignable legal rights, given to the creators of original works for its use and distribution. They enable the creator to print, publish, perform, film, or record literary, artistic, or musical material. It gives the creator specific rights regarding the work; prevents unauthorized actions and allows the creator to take legal action against cases of infringement and plagiarism.

Trademarks are typically a symbol, word, or words legally registered or established by use as representing a company or product. They can be recognised with the ‘®’ symbol- proving that the symbol/ word etc. has been registered with a national trademark office.

Patents are government authority/ licence given to a title for a set period of time- including the sole right to exclude others from making, using or selling an invention. a government authority or licence conferring a right or title for a set period, especially the sole right to exclude others from making, using, or selling an invention.

Posted in Unit 3, Unit 53- 2D & Stop Motion Animation

Inverse kinematic

We made an arm move in After Effects.

We made the shapes of the arm using the rectangle tool, then moved the anchor points using the pan behind tool to move the anchor points to where the joints would be. Screen Shot 2017-03-01 at 13.31.03.png

Then we opened the Duik plug-in, and clicked on ‘Controller’ to make sure the horizontal and vertical positions were on.

Once this was done, After Effects had shut down and I had to redo this. Screen Shot 2017-03-01 at 13.41.20.png

With the hand selected and the anchor point in place, I then clicked create, causing this to appear over the anchor point.

Screen Shot 2017-03-01 at 13.43.25.png

Selecting the arm, forearm, hand then the controller for the hand, I clicked on IK, making sure ‘2-Layer IK & Goal’ was selected before creating it.

When creating things like this, you have to make sure that labelling your layers corresponds to the following-

Screen Shot 2017-03-01 at 13.47.47.pngScreen Shot 2017-03-01 at 13.51.33.png

We can hide the layers we don’t need with the shy guy, but still are able to control the arm.

To stop our arm stretching out like this-Screen Shot 2017-03-01 at 13.54.47.png

and more like a regular arm, we turn off stretch in the menu where we control the arm. Screen Shot 2017-03-01 at 13.55.41.pngScreen Shot 2017-03-01 at 13.55.51.png

To also be able to have the bend outwards, we change the ‘clockwise’ part to off. screen-shot-2017-03-01-at-13-57-33

So instead of bending like this-

Screen Shot 2017-03-01 at 13.57.26.png

It now will bend like this, a much more natural bend in the arm-

Screen Shot 2017-03-01 at 13.58.46.png

 

Posted in Photoshop, Unit 7, Unit 63- HUD Design

Logo Evaluation

For these logos, I used Photoshop with various tools to make them.

The Watchers- For this logo, I had a chosen my logo easily, but went through a few different fonts before coming to my final design.

I used the pen tool and the elipse tool to make the design.
Screen Shot 2017-03-01 at 10.51.59.png

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This is my final logo design for this team-Screen Shot 2017-03-01 at 10.51.45.png

I chose this design because it’s mysterious like I intended the team to be, and the not quite perfect typewriter font adds to the slightly eerie and mysterious style of the team- with purple and dark colour palettes typically having supernatural connotations to it.

Synaesthesia Symphony- Much like the logo before, I had a final design but played with different fonts and colours to see which looked the best. I used the elipse tool to make the circle for the whole logo, then the pen tool to make individual lines and changed the colours of them to match with the colour scheme that I had chosen for this team.

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After making these, I had decided on this font, and continued to play with colours to see what looked the nicest with the aesthetic of the team.

Screen Shot 2017-03-02 at 11.11.14Screen Shot 2017-03-02 at 11.14.57.png

This is my final logo design for this team-

Screen Shot 2017-03-02 at 11.11.22

I chose this logo because music bars and how music moved and played looked very interesting, and the colour palette was soothing and aesthetically pleasing to the eye- with the team name clearly visible in the middle in a slightly darker font so that it was still readable

Red Jay- In the beginning, this was the hardest team as I had no name for the team- until I had advice from my peers about calling it Red Jay because it sounded interesting and the colour scheme of the bird in real life matched with what the logo ended up being.

I used a blood splatter tool that I downloaded from the internet, and began playing with fonts and colours like with the other two logos.

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This is my final logo design for this team-

RJ Logo.jpg

I chose this logo because it seemed the most interesting out of all of the designs I had, and was the one that I always went back to when I had trouble of thinking of an actual design. The font fits well with the design, making it look intimidating and like a team that shouldn’t be messed with- which was the original intention of the team.

With these logos, I asked advice from my peers with each design to decide which design should be the final one- as well as counting in my own opinion when deciding so that I can choose the best colour and font that compliments my designs.

Additionally, I used Photoshop over Illustrator or another software because I find Photoshop the easiest to work with, and when I’ve used it in the past, I’ve always gotten good results when designing.